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Get 3 Lamps The last thing for you to do when animating is use "daylight". Animating under sunlight is often a disaster. Why? Well sunlight changes second by second because of shading from clouds or simply just over the morning with regards to position. Thus whenever you are taking a snapshot to your stop motion lego animation the lighting will have changed. The light levels won't be apparent for you but when you take part in the animation back you will note what appears to be "light flicker". This is very distracting on the viewer. So to counteract it you'll want to filter out daylight to a large extent and rehearse artificial light. Three standard desk lamps is adequate nicely. Place them strategically around your set and maybe use some paper to dampen down or reflect the harsher lamps to soften the appearance and get away from light glare. Magnum, PI covers living of Thomas Magnum (Tom Selleck), a former Naval Intelligence officer who resigns his position so that you can set up his very own private investigation business in Oahu, Hawaii. Through either luck or acquaintance, he lands a job as head of to protect bestselling author Robin Masters' luxurious beachfront estate. This enables Magnum to operate a vehicle around in Masters' sporty flame-red Ferrari, utilize various high-tech toys, and live a life of relative ease in the estate's guest house. But Magnum constantly butts heads with estate manager Jonathan Higgins (John Hillerman), an ancient British military man in his very own right, the other with a strict penchant for order and discipline. Despite their conflicts, Magnum and Higgins keep a healthy friendship, while Magnum's friends Rick Wright (Larry Manetti) and T.C. Calvin (Roger E. Mosley) are forever being drawn into Magnum's dangerous investigations? Rob Simpson: Hi, I'm Rob Simpson from Blizzard e-Sports Team, and from now on we got the exclusive possiblity to talk to Gary Platner - lead artist environment of World of Warcraft. So, Gary, how come not you start to tell us a bit about yourself and how you got into the game industry? Gary Platner: I just answered a commercial within the newspaper, it absolutely was in 1993. This was the announcement from the company Sega. They then needed a designer, but I just became an increased education in this part, so I decided to write them.