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One issue you need to give thought to the clientele you are serving along with the form of songs being played whether or not by DJ or live bands. If your theme fluctuates, you need to keep your nightclub lighting system can fluctuate with it in color and intensity. That means if an individual night you rock the house out and also the next night roll with some golden oldies or country and then suddenly night it is a disco diva night, you want your nightclub lighting design to reflect ambience of the songs and clientele. Night of the Dead was one of the primary maps we tested, and yes it left them with an extremely positive impression upon us. StarCraft 2's third-person perspective and naturally dark atmosphere lead to a great 'zombie invasion' scenario that's challenging to pass by, but few designers make one which really stands apart. NOTD changes that, by being unusually tense and challenging to play. Unlike the opposite survival-zombie maps we played, using three players just wasn't enough firepower for a couple of objectives. Not only that, the game provided enough action and unit upgrades that we felt everyone may have a fairly unique and independent role. The more players entering in, the higher, as multiple objectives could be engaged at the same time as well. Anyone who enjoys somewhat of a challenge, and contains plenty of friends, should obtain a remove of NOTD even though for a while.