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Night of the Dead was one of the primary maps we tested, and yes it left them with an extremely positive impression upon us. StarCraft 2's third-person perspective and naturally dark atmosphere lead to a great 'zombie invasion' scenario that's challenging to pass by, but few designers make one which really stands apart. NOTD changes that, by being unusually tense and challenging to play. Unlike the opposite survival-zombie maps we played, using three players just wasn't enough firepower for a couple of objectives. Not only that, the game provided enough action and unit upgrades that we felt everyone may have a fairly unique and independent role. The more players entering in, the higher, as multiple objectives could be engaged at the same time as well. Anyone who enjoys somewhat of a challenge, and contains plenty of friends, should obtain a remove of NOTD even though for a while. A radio signal is usually very weak and should not travel long distances on its own. A method to handle this challenge is to use a strategy called Amplitude Modulation or AM. The technique imposes an additional signal on the already existing carrier wave that transmits the info. The amplitude in the second signal varies (increases or decreases) correspondingly on the amplitude in the first wave. These variations in amplitude or strength are employed through the receiver in order to reproduce audio and visual information (different sounds and images). The UK glass industry is pursuing an active programme on energy efficiency and decarbonisation. But building the business case to secure funds remains a barrier. Capital costs can be very high and paybacks periods are often in excess of two years; traditional loans are usually unattractive for this work.