dietrich school of arts and sciences
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dietrich school of arts and sciences

Here is a quick breakdown of how a game works. You give the very first student five words. For example, allowing him these words: zombies, gun, nightmare, baseball game and frightening. Then the student will likely produce a story about a nightmare, where frightening zombies appeared with a baseball game anf the husband was required to protect himself with a gun. Then the next student continue this nightmare story with a new pair of five words allowing her. The game continues until all the students have told a quick story. Jingles and slogans can now be remembered also to sell products. The purpose of the game is to see if students know some jingles and slogans of current products out there place. Definitions of jingle and slogan are in the lessons in this series. After the action, discuss why the students remembered the slogans.