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Night of the Dead was one of the primary maps we tested, and yes it left them with an extremely positive impression upon us. StarCraft 2's third-person perspective and naturally dark atmosphere lead to a great 'zombie invasion' scenario that's challenging to pass by, but few designers make one which really stands apart. NOTD changes that, by being unusually tense and challenging to play. Unlike the opposite survival-zombie maps we played, using three players just wasn't enough firepower for a couple of objectives. Not only that, the game provided enough action and unit upgrades that we felt everyone may have a fairly unique and independent role. The more players entering in, the higher, as multiple objectives could be engaged at the same time as well. Anyone who enjoys somewhat of a challenge, and contains plenty of friends, should obtain a remove of NOTD even though for a while. Corporate events are probably the best places of those for use. If a company features a yearly anniversary or awards party of some type, frequently it's challenging to consider interesting things each and every year to increase it. The higher-ups often expect the planners to generate something unique every time. Working with one of several companies who provides this kind of unique dcor can be a way to make that happen. Many of these companies have warehouses packed with various things which can be used to make it possible to rent a red carpet runner or any other interesting products.